# Performance Issues with Game Loading Times

**URL:** <https://community.pipeworks.com/t/performance-issues-with-game-loading-times/1866>\
**Category:** Uncategorized\
**Created:** [October 28, 2024, 10:32am UTC](https://community.pipeworks.com/t/performance-issues-with-game-loading-times/1866 "2024-10-28T10:32:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![pokaxid](https://avatars.discourse-cdn.com/v4/letter/p/f17d59/32.png) [@pokaxid](https://community.pipeworks.com/u/pokaxid)\
**Post date:** [October 28, 2024, 10:32am UTC](https://community.pipeworks.com/t/performance-issues-with-game-loading-times/1866/1 "2024-10-28T10:32:01Z")

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Hello,

I am facing significant delays in loading times for my games developed with Pipeworks tools. While the performance was acceptable during the initial stages; it has gradually worsened; especially with larger assets & scenes. I’ve tried optimizing asset sizes and simplifying some game logic; but the issue still there . 🙃

Additionally; I have noticed that the loading times vary significantly depending on the device being used. On some devices; the lag is more pronounced; making it difficult to provide a consistent user experience. I have checked [Welcome to Discourse](https://community.pipeworks.com/t/welcome-to-discourse/7/) [cpq](https://www.igmguru.com/salesforce/salesforce-cpq-training) guide but still need advice .

Has anyone else faced similar loading time issues, and what strategies / solutions have you found effective in improving performance? 🤔

Any advice would be greatly appreciated!

Thank you ! 🙂
